Moves

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Target

Results (833)

Base Power 20
Accuracy 100%
Power Points 25

Drains half the damage inflicted to heal the user.

Base Power 40
Accuracy 100%
Power Points 20
+1
Base Power 40
Accuracy 100%
Power Points 30

Has a 10% chance to lower the target’s Special Defense by one stage.

Base Power
Accuracy
Power Points 20

Raises the user’s Defense by two stages.

Base Power 40
Accuracy 100%
Power Points 20

Lowers the target’s Special Defense by two stages.

Base Power 55
Accuracy 100%
Power Points 15

If the user has no held item, this move has double power.

Base Power
Accuracy
Power Points 30

Raises one of the target’s stats by two stages. The raised stat is chosen at random from any stats that can be raised by two stages. If no stat is eligible, this move will fail. If the target has a substitute, this move will have no effect, even if the user is the target. This move cannot be copied by mirror move.

Base Power 60
Accuracy
Power Points 20

Ignores accuracy and evasion modifiers.

Base Power 100
Accuracy 95%
Power Points 5

User’s critical hit rate is one level higher when using this move.

Base Power
Accuracy
Power Points 15

The target will act next this turn, regardless of Speed or move priority. If the target has already acted this turn, this move will fail.

Base Power
Accuracy
Power Points 30

Raises the user’s Speed by two stages.

Base Power 60
Accuracy 95%
Power Points 25

User’s critical hit rate is one level higher when using this move.

Base Power 75
Accuracy 95%
Power Points 15

Has a 30% chance to make the target flinch.

Base Power 80
Accuracy 100%
Power Points 10

The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.

Base Power
Accuracy
Power Points 15

User switches position on the field with the friendly Pokémon opposite it. If the user is in the middle position in a triple battle, or there are no other friendly Pokémon, this move will fail.

+2
Base Power
Accuracy
Power Points 20

Raises the user’s Special Defense by two stages.

Base Power 80
Accuracy 100%
Power Points 20

Traps the target.

Base Power 60
Accuracy 100%
Power Points 5

Has a 10% chance to raise all of the user’s stats one stage.

Base Power 80
Accuracy 100%
Power Points 10

The user attacks the target with an acidic liquid created from tart apples. This also lowers the target’s Sp. Def stat.

Base Power 70
Accuracy 100%
Power Points 20

The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.

Base Power 40
Accuracy 100%
Power Points 20
+1
Base Power
Accuracy
Power Points 20

Restores 1/16 of the user’s max HP at the end of each turn. If the user leaves the field, this effect ends. This effect is passed on by baton pass.

Base Power 80
Accuracy 100%
Power Points 10

The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.

Base Power 90
Accuracy 90%
Power Points 10
Base Power 15
Accuracy 100%
Power Points 20

Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.

Base Power 120
Accuracy 100%
Power Points 5

The user shoots its own armor out as blazing projectiles. This also lowers the user’s Defense and Sp. Def stats.

Base Power
Accuracy
Power Points 5

Removes major status effects and confusion from every Pokémon in the user’s party.

Base Power
Accuracy
Power Points 20

Raises a selected ally’s Special Defense by one stage.

Base Power
Accuracy
Power Points 20

Uses a move from another Pokémon in the user’s party, both selected at random. Moves from fainted Pokémon can be used. If there are no eligible Pokémon or moves, this move will fail. This move will not select assist, chatter, circle throw, copycat, counter, covet, destiny bond, detect, dig, dive, dragon tail, endure, feint, fly focus punch, follow me, helping hand, me first, metronome, mimic, mirror coat, mirror move, phantom force protect, quick guard, roar shadow force, sketch, sleep talk, snatch, struggle, switcheroo, thief, trick, whirlwind, or wide guard. This move cannot be copied by mirror move, nor selected by metronome or sleep talk.

Base Power 60
Accuracy 100%
Power Points 10

If the target takes damage this turn for any reason before this move is used, this move has double power.

Base Power 30
Accuracy 100%
Power Points 15

Has a 30% chance to make the target flinch.

Base Power 120
Accuracy 100%
Power Points 5
Base Power 90
Accuracy 100%
Power Points 15

User’s critical hit rate is one level higher when using this move.

Base Power
Accuracy 100%
Power Points 15

Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends.

Base Power 80
Accuracy
Power Points 20

Ignores accuracy and evasion modifiers.

Base Power 110
Accuracy 100%
Power Points 10

Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move’s type changes depending on the user’s form.

Base Power 65
Accuracy 100%
Power Points 20

Has a 10% chance to lower the target’s Attack by one stage.

Base Power
Accuracy
Power Points 20

Places the Aurora Veil effect on the user’s side of the field for the next 5 turns. If the weather is not hail, or the weather is disabled by the effects of cloud nine or air lock, this move will fail. Any regular damage dealt to an affected Pokémon is reduced by ½. (If there are multiple Pokémon on the affected field, the reduction is ⅓.)

Base Power
Accuracy
Power Points 15

Raises the user’s Speed by two stages. Halves the user’s weight; this effect does not stack.

Base Power 60
Accuracy 100%
Power Points 10

If the target damaged the user this turn and was the last to do so, this move has double power. pain split does not count as damaging the user.

-4
Base Power 120
Accuracy 90%
Power Points 10

The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.

Base Power
Accuracy 100%
Power Points 30

Lowers the target’s Attack by one stage.

+1
Base Power 80
Accuracy 95%
Power Points 15
Base Power
Accuracy
Power Points 10

Grants the user protection for the rest of the turn. If a Pokémon attempts to use a move that makes contact with the user, that Pokémon will be poisoned. This move’s chance of success halves every time it’s used consecutively with any other protection move.

+4
Base Power 60
Accuracy 100%
Power Points 10

The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target has a status condition.

Base Power 15
Accuracy 85%
Power Points 20

Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.

Base Power
Accuracy
Power Points 20

Raises the user’s Defense by two stages.

Base Power
Accuracy
Power Points 40

User switches out, and the trainer selects a replacement Pokémon from the party. Stat changes, confusion, and persistent move effects are passed along to the replacement Pokémon. The following move effects are passed: * aqua ring * both the user’s and target’s effect of block, mean look, and spider web * the curse effect of curse * embargo * focus energy or an activated lansat berry * gastro acid * ingrain * being sapped by leech seed * being targeted by lock on or mind reader * magnet rise * perish song’s counter * power trick * substitute; the doll’s HP is unchanged The replacement Pokémon does not trigger effects that respond to Pokémon switching in.

Base Power 100
Accuracy 100%
Power Points 15

Begins charging at the start of the turn, then attacks as normal. Any Pokémon that makes contact with the user while charging is burned. The charging is not affected by accuracy, sleep, paralysis, or any other effect that would interfere with a move.

-3
Base Power
Accuracy 100%
Power Points 10

Inflicts typeless regular damage. Every Pokémon in the user’s party, excepting those that have fainted or have a major status effect, attacks the target. Calculated stats are ignored; the base stats for the target and assorted attackers are used instead. The random factor in the damage formula is not used. dark Pokémon still get STAB. This effect breaks through wonder guard.

Base Power 120
Accuracy 90%
Power Points 10

Can only be used if the user has eaten a berry since the beginning of the battle. After the user eats a berry, it may use this move any number of times until the end of the battle, even if it switches out. Eating a held berry, eating a berry via bug bite or pluck, or being the target of a Flung berry will enable this move. Feeding a Pokémon a berry from the bag or using natural gift will not. If the trainer chooses this move when it cannot be used, the choice is rejected outright and the trainer must choose another move.

Base Power
Accuracy
Power Points 10

User pays half its max HP to raise its Attack to +6 stages. If the user cannot pay the HP cost, this move will fail.

Base Power
Accuracy
Power Points 15

Transfers the user’s held item to the target. If the user has no held item, or the target already has a held item, this move will fail.

Base Power
Accuracy
Power Points 10

User waits for two turns. On the second turn, the user inflicts twice the damage it accumulated on the last Pokémon to hit it. Damage inflicted is typeless. This move cannot be selected by sleep talk.

+1
Base Power 15
Accuracy 85%
Power Points 20

For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.

Base Power 60
Accuracy 100%
Power Points 25

Has a 30% chance to make the target flinch.

Base Power 90
Accuracy 100%
Power Points 10

The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target.

Base Power 75
Accuracy 100%
Power Points 10

The user attacks its target with spine-chilling resentment. This may also leave the target with frostbite. This move's power is doubled if the target has a status condition.

Base Power 150
Accuracy 90%
Power Points 5

User loses its next turn to "recharge", and cannot attack or switch out during that turn.

Base Power 85
Accuracy 90%
Power Points 10

User’s critical hit rate is one level higher when using this move. Has a 10% chance to burn the target.